Lunch boxes are also given out for playing everyday for a week and should you get in trouble, you can buy them as in-app purchases. You are awarded lunch boxes for achieving various tasks, such as gathering resources or sending people outside. Every lunch box has a set of cards that range from additional caps (money) to bespoke dwellers. New clothes and weapons can be gathered by sending some people out into the wasteland for hours at a time, or by opening special lunch boxes. At a recent count, I had nearly 130 dwellers all in custom outfits carrying some serious weaponry. I have spent the last three weeks constantly playing this game and I love it. Later rooms aim to improve the special stats and you are able to send people to the bar to improve their charisma, get them on a treadmill to increase their endurance or even have them play cards to improve their luck. If ‘dwellers’ are placed in the bedrooms, they have a chance of procreation and if dwellers work in rooms that match their stats they become happier and raise the moral of the whole shelter. Strong dwellers work best in the power stations, whereas the more intelligent characters are happier in the medical or scientific rooms. Different attributes are suited to different rooms. Each inhabitant or ‘dweller’ has a set of seven special stats from strength to luck. The game is very much like Tiny Tower or No Zombies Allowed, in that you have to build various ‘rooms’ that supply, power, food, water, storage and relaxation to an ever growing population. Bethesda launched a mobile game called Fallout Shelter on iPhone, in which you play a vault overseer and are tasked with looking after the ‘pip-boy’ inspired inhabitants of your own fallout shelter. In an unusual move, the console game announcement also came with a bonus announcement. With the recent announcement from Bethesda that Fallout 4 is set to be released this fall, gamers are ready for some more post apocalyptic action. Fallout 4 has a lot of people excited, including me.
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